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Thursday, August 30, 2001

• Vampire Hunter (Green) & D&D:SOM (Euro): More boards on the way to CPS2Shock, this time it's a new region of Dungeons & Dragons 2: Shadow over Mystara and a newer revision for Vampire Hunter: Darkstalkers Revenge. I updated my Game List to show the new info.
- cyrussd


Wednesday, August 29, 2001

• Naz quits the scene: I just wanna say thanks to Naz, who has dumped many games and also helped the emu community in so many ways. I remember all the great things he did for the NeoGeo scene back in the day. Many thanx again and good luck in your future ventures.
- cyrussd

• Nebula v1.8: Yay, an emu update! Looks like yet another CPS2 emu has joined the growing ranks and added support for NeoGeo. Here's a list of what's new:


  • New system emulated: Neo·Geo. Read the NEOGEO.TXT file for more information.
  • New autoframeskip code. It's much better than the older one. Now games should run better than before in slower computers.
  • Added options in NEBULA.INI to disable the joystick and sounds of the GUI.
  • New menu system (press ESC during gameplay) to access the different windows available for each system
  • All game windows have been enhaced with new fonts and colors, they are more readable (and look a lot better )
  • Re-added (again) the scanlines modes for 640x480, please, note that not all of the other modes work correctly in this resolution in CPS (1 and 2) games, so be careful. Neogeo games will work ok with any mode in this resolution.
  • Video options can be customized for each emulated system (CPS Horizontal, CPS Vertical and Neogeo).
  • Added the (experimental) -window option, that lauches nebula in a window. Use this option only if your desktop color depth is set to 16 bits. Also you can switch between window and fullscreen while playing using ALT-ENTER.
  • Added the -romcenter option that creates a Romcenter Datafile (Nebularomcenter.dat)

You can download it from my Emu Reviews page.
- cyrussd

• FinalBurn Alpha v0.136: Another emu update today, take a look at what's changed in the latest version of FBA:


  • Disabled the T (talk) key during netply until i can figure out a way of fixing the problem
  • A small fix so the the option bReadInputEveryFrame is now always ON during netplay.
  • Changing the value in the .ini file now only effects local play.
  • Merged in some changes from big fool.
  • Added an options dialog, still needs a bit of work but works in its current state
  • Added the layer toggle code by gangta and removed the old Alt+L layer toggle stuff keys alt+6 -0 are used
  • Added version 2 of HyperYagami's Cheat engine. A lack of space on the cheat menu has ment that you cannot disable cheats, but that doesn't really matter. Also made a small change for netplay cus the input dialog was getting screwed
  • Removed the Dat type code from the .ini file. Use the buttons under options instead.
  • Cheat options input screen added
  • Fixed 4 player under Battle Circuit
  • Added lots more cheats to the fbcheat.dat file
  • Fixed so the 4/3 player fixes only applies to the netplay games
  • Minor tweak to the Options Input screen
  • Added Mike's lovely FBA logo to all the doc's

It also is available on my Emu Reviews page.
- cyrussd

• Darkstalkers (USA Blue) arrived: Today Raz recieved this board and they were able to get version (940705) as well as version (940818) from the it! The latter one is the newest version of the game available so far, which is great news! I Updated my Game List with this info. Thanx to will for donating this awesome game, I'm looking forward to Vampire Savior (Blue) too
- cyrussd


Monday, August 27, 2001

• Site update: I made a snazzy little loading screen for the site so all the pix are loaded before you enter. If you have any problems with it or experience any other bugs please email me about them, thanx
- cyrussd


Sunday, August 26, 2001

• Update on MSH vs. SF (Blue) board: Well, according to jfw who spoke to Raz himself, this board will indeed replace KevinDO's busted one. So what this basically means is that the XOR's can be released now! The board should be arriving to CPS2Shock any day now too
- cyrussd


Tuesday, August 21, 2001

• Armored Warriors (Euro Blue) sent to Raz: Another game on the way to CPS2Shock today As always, I updated my Game List to cover this new info.
- cyrussd

• CPS2emu v3.0 online: Just a simple graphical update this time. No totally new layout, no great new section, just cleaner graphics and easier code to update when I start college Many thanx to Terminal_Vertex who found the font used in the new site banner (if you read this email me man!) Enjoy the updated look
- cyrussd

• MSH vs. SF (Blue) officially on the way: The CPS2Shock donations page has been updated, removing the "will be sent shortly" status that was previously next to the board name. Let's just hope that the donator will let him keep this board to replace KevinDO's busted board.
- cyrussd


Sunday, August 19, 2001

• Calice v0.4.4: An update for this now multiplatform emu that mainly fixes NeoGeo related bugs and issues. Here's a rundown of the brief list:


  • Drivers for almost all games existing on NeoGeo
  • NeoGeo Memory cards management functions
  • Increased NeoGeo emulation speed
  • Lots of bug fixes in the neogeo emulation core

You can download the new version on my Emu Reviews page.
- cyrussd

• Ace v1.4: An update for the CPS2 emulator from the author with a wacky sense of humor Check out his parody of CPS2Shock at the Ace homepage. As for what's new with the emu, here's a list:


  • Added quick save/load states.
  • Finally get rid of the eeprom bug - no kludges anymore for cps2 games.
  • Eliminated a bug that stopped sound in msh and sfa2.
  • Corrected a sprite bank bug.
  • Nicer gui font.
  • Implemented "parent" romsets.
  • Improved gui romselector.
  • Implemented gui messages. Gui is not hybrid anymore.
  • Switched to DirectDraw 3, and surprise of surprises: DDraw3 is faster than DDraw7.
  • Added a bunch of options to the ini file.
  • Added Vampire: The Night Warriors.
  • Added Capcom Sports Club Asia (clone).
  • Added 19xx Hispanic (clone).
  • Added Armored Warriors.

The new version is available on my Emu Reviews page.
- cyrussd


Saturday, August 18, 2001

• Darkstalkers (Blue): Well, it looks like this board is on it's way to Raz again, let's hope that this time he'll get it I updated my Game List to reflect the new info.
- cyrussd


Wednesday, August 15, 2001

• FinalBurn Alpha v0.135: Alot of netplay fixes and some other kewl additions in this release. Here's a list:


  • Readded Ayeye's pause code, works a lot better now. Also added his latest version which fixes a few bugs. the game will now pause when the panel is shown and when the window loses foucus. It is still disabled during netplay.
  • Readded HyperYagami's multi rom path stuff.
  • Fixed the updated Megaman driver.
  • Added the first version of HyperYagami's cheat engine as well as making a few changes to disable it during multiplayer.
  • A small fix so the the option bReadInputEveryFrame is always off during netplay. Changing the value in the .ini file now only effects local play.
  • Fixed the warnings that were starting to creep in all over the place.
  • Added region switches for: Battle Circuit, Eco Fighters, Armored Warriors & Street Fighter Zero 2 Alpha.
  • Fixed player 2 & 3 controls in Mercs.
  • Merged Logiqxs driver changes.
  • Merged Logiqxs .dat generator and added .ini setting for it.
  • Added Hotrod support in the ini.
  • Added extra ports to CPS_RW.CPP to get the kicks working in sf2ue and gain more control over rotation in forgottn
  • Altered the Driver list so that all drivers are listed alphabetically, this fixes the "Alphabetical Doubling" in the game list, when creating an online game.
  • Got 3Player controls working in Knights of the Round.
  • Yet another tweak to the load menu - everything should now be in the correct order.
  • Added AvsP 3 Player fix & DD:SoM 4 Player fix, should work fine in netplay now!
  • Fixed Ghouls, SSF2T & SF2T + Clones in netplay, they were unplayable before!
  • Fixed the region switches in netplay!
  • Added region switches for: DD:ToD, Pnickies, Mega Man.
  • Added Infinite Time cheats to all 1 on 1 fighting games.
  • Fixed the QNDream controller.

It is available for download on my Emu Reviews page.
- cyrussd

• Calice v0.4.2 released: This emu just keeps on adding support for new hardware. This time you will find that preliminary Neo-Geo support has been added! You can download the new version on my Emu Reviews page.
- cyrussd

• Street Fighter Alpha (Euro 950605): Raz dumped another version of this game with the new board he received. I updated my Game List to show the new info.
- cyrussd


Thursday, August 9, 2001

• Calice v0.4.0 released: Man, yet another emulator gets an awesome speed update Now Calice needs only half the memory that it did! Check out what else is new:


  • This release is dedicated to razoola (happy birthday raz =)
  • Calice now needs about *HALF* the memory it needed in previous releases
  • Video plugins sdk
  • Added Battle Circuit (Asia 970319)
  • Added Battle Circuit (Japan 970319)
  • Added Ultimate Ecology (Japan 931203)
  • Added Eco Fighters (World 931203)
  • Added Street Fighter Alpha 3 (US 980904)
  • Added Street Fighter Alpha 3 (US 980629)
  • Added Vampire: The Night Warriors (Jap 940630)
  • Added Great Mahou Daisakusen (Japan 000121)
  • Added Dimahoo (US 000121)
  • Fixed controls in 19xx, 19xxh, 19xxj, csca, and cscj
  • Added Alien Storm (bootleg) (system16)
  • Added Dynamite Dux (system16)
  • Added E-Swat (system16)
  • Added Altered Beast (system16)
  • Added Alex Kidd (set 2) (Pre-system16)
  • Faster Sega System 16 and 18 emulation
  • Fixed system16 and system18 tile ram byte accesses bug
  • Better Shadow dancer (system18) emulation
  • Better fixed Golden Axe (system16) emulation
  • Calice now supports 175+ games
  • Fixed rom names for Kikaioh (JAPAN 980914) (ZN-1)
  • Fixed rom names for Muscle Bomber Duo - The body explosion (Japan) (CPS-1)
  • Fixed rom names for Muscle Bomber Duo - Heat Up Warriors (CPS-1)
  • Fixed rom names for Street Fighter EX 2 (JAPAN 980312) (ZN-1)
  • Fixed rom names for Street Fighter EX Plus (USA 970311) (ZN-1)
  • Fixed rom names for Sonic Wings Limited (JAPAN) (ZN-1)

You can download it on my Emu Reviews page.
- cyrussd

• Ace v1.3: An awesome update for the new emulator on the block, including a a speed increase and a dozen or so added game drivers! Check out what's new:


  • Switched to a68k core - needless to say: 110 fps in Final Fight!!
  • DX Win2k bug eliminated! Thanks to Tim, Logiqx, Lorenzo , ayeye , Fox and all the others that helped me (opensource power!).
  • Added Street Fighter Alpha 2.
  • Added Super Street Fighter 2.
  • Implemented a new tile engine for CPS2 games : now, since there is no need to decode tiles anymore, loading times are lightspeeded!
  • Added Marvel Super Heroes.
  • Added Dungeon And Dragons Tower of Doom.
  • Introduced CPS2 layer priorities and layer enabling. Many games fixed.
  • Some work on the gui - you have a romselector now, and also some graphicmodes.
  • 90 degrees rotated gui support!
  • Added 19xx USA.
  • Added Eco fighters ("this area is suffering from deforestation" - ROTFL).
  • Added Battle Circuit Japan.

You can download it on my Emu Reviews page.
- cyrussd


Wednesday, August 8, 2001

• Goutetsu's Kawaks and Nebula Cheats v4: Another update for this ultimate cheats pack today. This release simply fixes a couple of problems and typos that were introduced in the last version. You can download the new version on my Emu Reviews page.
- cyrussd

• Goutetsu's Kawaks and Nebula Cheats: This awesome collection of cheats has been updated to support yesterday's XOR releases, along with a couple other suprises You can download the latest version on my Emu Reviews page.
- cyrussd

• Street Fighter Alpha (Euro Blue) update: Raz recieved this board today, so we should have a new clone next release Updated my Game List with the info.
- cyrussd


Tuesday, August 7, 2001

• HAPPY BIRTHDAY RAZ: Well the day is here! I must admit I was fooled by the fake post on CPS2Shock yesterday, but today they did not dissapoint. A whoppin SIX new XOR's are available! Vampire: The Night Warriors (Japan 940630), Battle Circuit (Japan 970319), Eco Fighters (ETC 931203), Street Fighter Zero 3 (Japan 980727), and finally Street Fighter Alpha 3 (USA 980904) and (USA 980629). Go grab em from CPS2Shock. I also updated my Game List to show the new releases.
- cyrussd

• Kawaks v1.20: Um, well, ah.....Kawaks is now faster on my PC than FinalBurn! This is now my emu of choice Take a look at the numerous improvemnets:


  • New drivers

    • Battle Circuit (Japan 970319)
    • Eco Fighters (World 931203)
    • Vampire: The Night Warriors (Japan 940630)
    • Street Fighter Alpha 3 (US 980904)
    • Street Fighter Alpha 3 (US 980629)
    • Street Fighter Zero 3 (Japan 980727)
    • Saturday Night Slam Masters (World)
    • Saturday Night Slam Masters (US)
    • Muscle Bomber - The Body Explosion (Japan)
    • Muscle Bomber Duo - Ultimate Team Battle (World)
    • Muscle Bomber Duo - Heat Up Warriors (Japan)
    • Three Wonders (US)
    • Pang! 3 (Japan)

  • Kaillera support ! (That's netplay)

    • Allows D&DSOM 4 players, AVSP 3 players and BatCirc 4 players
    • Capcom Sport Club extra chars cheat is performed automatically in netplay too
    • Net chat macros. You can define 5 chat keys for each game. To each key corresponds a sentence you define in the game's ini. Taunts at your fingertips
    • Net chat key. Hit backspace in netplay to chat Please read the FAQ for more info

  • Better speed

    • Changed the 68000 CPU core (now A68K. Faster and more accurate)
    • Optimised Rowscroll
    • Optimised sprites
    • Optimised Z80 handling

  • Better compatibility

    • Fixed just every known CPS1 bug !
    • Added P3 and P4 to CPS1 games
    • Added P3 for Armored Warriors and its clones
    • Fixed missing rowscroll on Vampire "VS" screen
    • Modification in the sprite banking system. Makes Vampire and SSF2T a lot smoother.
    • Various glitches thanks to new 68000 core. CPS2 games run at 11.8MHz too, now (that's the true hardware speed)

  • Better macros

    • New '+' token. If you use '+' in a macro, this macro will allow input from the player during its execution. Ex: Macro1A=123+ Will allow you to press one direction while executing the 3 punch macro. (SFA3 projections...)

  • Better savestates.

    • Because of new core, savestate format had to be updated. Most savestates from anterior versions are accepted by this version, but savestates generated with this version can't be used on older Kawaks. New saves are a lot smaller, because they are now RLE compressed.

  • Dipswitches for CPS1 games. They are saved to each game's ini.
  • New font for on screen display and added settings in the INI to control its color.
  • Fixed the glitch in the last line in fullscreen 2xSai and spin-off engines
  • Fixed a border blinking bug with some gfx cards in full screen
  • New "Mono sound" option. My mono headphones likes that.
  • Added option to log sound to HD (16Bits Stereo RAW format, any sound editor can read that...)
  • New options to disable individually the 4 OKI channels (CPS1 sound effects) Handy to rip those SF2 musics
  • Fixed some editing errors in the Kawaks mascots
  • The stuff I eventually forgot to write down ...

You can download it on my Emu Reviews page.
- cyrussd

• Nebula v1.7: This great emu also gets a significant speed boost! Check out what's new:


  • Switched to Mike Coates' A68K core, it's faster and more accurate. Due to this change, some of the old savestates may not work (I've tested all my savestates and all worked).
  • Rewritten critical parts of the main emulation core, graphic tile drawers and sound emulation. This should cause a major speedup.
  • Fixed the wrong pitch and tempo of the sound.
  • Added a new sound mode (Dsound2d Narrow), it's faster but has less surround effect.
  • Sound is now saved in CPS1 games.
  • Fixed sound saving problems in CPS2 games.
  • Added a powerful macro and hint system. Read the file MACROS.TXT. Hints are only visible if you are using 800x600 and no stretch. Macros and hints can be disabled in the OTHER options panel. To show the macro config keys, use the new arrows in the CONTROLS menu
  • 3wonders black squares fixed.
  • Fixed game list slider, now it works better.

You can download it on my Emu Reviews page.
- cyrussd

• FinalBurn Alpha v0.134: The long awaited fix for all the Win95 users out there! Check out what's new:


  • Fixed FFightj GFX Loading
  • Added 2 new fields to the driver structure
  • Added Treble Winner's changes fixing descriptions of many of the inputs.
  • Changed the load dialog to support the new text fields.
  • removed the multi rom path code as it needs fixing.
  • Added Merged CPS1 Drivers (Rest of the games!)
  • Fixed Mercs and clones, Cawingj, Cworld2j, Pnickj & Qad GFX Loading
  • Fixed 3wonders and clones & willow and clones GFX Loading + Banks
  • Added the inputs that was missing, but were included in MAME
  • Added Captain Commando and clones driver
  • Added Mega Twins and clones driver (thanks to Diablo82 & Treble_Winner)
  • Fixed SF2 Init13 (thanks to Treble_Winner)
  • Added TrebleWinners default controls code. Default controls can now be set in the ini (eg: 0=keyboard, 1=joystick 1, 2=joystick 2, etc...
  • Minor tweak to the load menu display
  • Added Ayeye's Pause Code. FinalBurn Alpha will now pause when the window loses focus. NB: the gui must be hidden for this to occur.
  • Fixed problems with Win95/Kaillera incompatabilities (KEV)
  • Added drivers for the new CPS2shock releases (Battle Circuit, Eco Fighters, SFA3

You can download it as well on my Emu Reviews page.
- cyrussd

• Updated Nebula and CPS2 verify DAT's: Both of these DAT's have been updated to support today's new XOR releases. You can download the latest versions of them on my Emu Reviews page.
- cyrussd

• X-Men: COTA (Hispanic 950331): Another region of this game has been dumped and released. I updated my Game List to add this info.
- cyrussd


Monday, August 6, 2001

• SF Alpha (Euro Blue) on the way: Yep, another clone board is on the way to Raz, it's good to see that people are still sending him boards. I updated the Game List to reflect this new info.
- cyrussd

• FinalBurn Alpha v0.133: I go out for the weekend and miss three emu updates FinalBurn Alpha v0.133 is a fix of v0.132 which was accidentally released as the debug version. Here's what's new since v0.131:


  • Hack Fixed the UN Squadron driver (KEV).
  • Add WIP for better Multiply protection.
  • Patched Knights of the round so you can play it.
  • Added King of Dragons driver By Mike_Haggar with a fix by KEV.
  • Added Support for 1941 and clones.
  • A fully working King Of the Dragons Driver.
  • A very very small tweak to the game selection dialog.
  • Re-added a few lines in drv.cpp to fix on-line mode and tweaked Rom search path.
  • Added Better support for the CPS1 board IDs to get all the games that need it working and changed drivers as needed.
  • Added Merged CPS2 Drivers (All games!)
  • Added Merged CPS1 Drivers for : UN Squadron, Varth, Strider, MSword and Final Fight!
  • Added Merged Sf2 and Sf2ce drivers with all clones with thanks to JeldrosJ3 for SF2RB2
  • Fixed the problem with Marvel Super Heroes (Japan) loading the USA version instead of the Japan version.

You can download the newest version on my Emu Reviews page.
- cyrussd

• New version of Calice: Happy days, finally an update for this long unheard from emulator! Here's what's new in the latest v0.3.8 release:


  • Added Alien vs. Predator (Euro 940520), Super Muscle Bomber: The International Blowout (Japan 940808), Capcom Sports Club (Japan 970722), Capcom Sports Club (Asia 970722) and Super Street Fighter 2 The tournament battle (ETC 931119) drivers
  • Fixed sprites in Dungeons & Dragons: Tower of Doom (US 940125), Dungeons & Dragons: Tower of Doom (Japan 940113) and Dungeons & Dragons: Tower of Doom (US 940113)
  • Fixed ghouls'n'ghosts and Dai Makai-Mura
  • Added sprite ram bank switch
  • Converted Street fighter zero 3 to mame rom names conventions
  • Video blitter plugins system
  • Nice rotated mode for shoot'em'ups
  • Enhanced game selector
  • Easy to use unified controllers plugin (joysticks and keyboard)
  • Modified main menu to make it more easy to use
  • Fixed dip switches configuration dialog
  • Added browse for folder dialogs in directories configuration dialog
  • Partial Sega System 16 and 18 emulation, added Golden axe, Atomic point, Flash point, Shinobi, Tetris, Wonder boy III and Shadow dancer

You can download it on my Emu Reviews page.
- cyrussd


Thursday, August 2, 2001

• FinalBurn Alpha v0.131: Hot on the heels of the Final Burn Kaillera release is the other new FB leading the pack Here's what's new in this one:


  • Now compiled with Christophe's Alpha 5 Kaillera code.
  • Fixed the crash when using Strider Hiryu (USA).
  • Multiple ROM path support added courtesy of HyperYagami.

This new version is available with the others on my Emu Reviews page.
- cyrussd

• Final Burn Kaillera alpha 5: Man, all the updates today are astounding! Here's what's new:


  • EEPROM desynch fix (thanks Dave!)
  • contains Kaillera Client v0.84c which fixes the following stuff:
  • netsync should be more accurate now
  • connecting to a LAN or local server should display a faster ping

You can download it on my Emu Reviews page.
- cyrussd

• FinalBurn Alpha v0.130: Another update for the FB that seems to be leading race with fixes Check out what's new in the latest build:


  • Now compiled with Christophe's Alpha 4 Kaillera code, a new version of the kailleraclient.dll is also included in this release.
  • Added lots of new drivers for Street Fighter (C.E. & Turbo), mainly clones though, including SF2 Red Wave & Rainbow Edition.
  • Drivers added for Magic Sword (Mike Hagger) and UN Squadron (KEV).
  • Added my own Knights of the Round driver, unfortunately the in game controls don't work at present
  • In theory it should be possible to play against someone who is using FinalBurn Kaillera Alpha 4, as both use the same code. That said, it would be better if you play against someone who is using v0.130

Also, not listed in the readme is that it now has support for multiple ROM paths as well! This new version is available for download on my Emu Reviews page.
- cyrussd

• Final Burn Kaillera alpha 4 released: Another update of the first FB to support online play. Here's what's new:


  • removed some warnings in the source code
  • uses v0.129 source code patch from loopmaster (adds all cps2 games, etc...)
  • enabled keyboard in kaillera window chats while playing
  • added chat code from smame (use the 'T' key while playing)

You can download the new version on my Emu Reviews page.
- cyrussd

• Mysterious new message at CPS2Shock: Here's a direct quote from their website:

Only 5 days left....

For what you ask? Wait and see, time will surely tell...

Hmmmmm...... wonder what it could be, maybe a new XOR release? A site redesign? Or maybe even a Final Burn enhanced version of Kawaks perhaps? Check it out for yourself at CPS2Shock.
- cyrussd


Wednesday, August 1, 2001

• FinalBurn Alpha v0.129: Yet another fast update for this great emu. Check out what's new in this release:


  • There's no need to use patched XOR's anymore! Armwar, Pgear & Pgearr1 now use the original XOR tables released by Raz.
  • Pgearr1 now works correctly, and no longer reports the "1010 EXCEPTION 0000716C" message.
  • Re-ordered the games list. CPS-1/CPS-Changer games can now be found at the bottom of the game list, in alphabetical order.
  • Forced "bReadInputEveryFrame" to default as "0" (off). According to Raz this should help with the netplay. The "bDrvSaveAll" option should also be set to "0" if you are using the netplay feature.

The new version is available for download on my Emu Reviews page.
- cyrussd

• CPS2 Cheat DATs page hosted by The Man: This a great website to visit if you are interested in only a single cheat file and don't want to download them all. You can find a link to this fellow Geocities website on the right column under Web Links/Cheat Files.
- cyrussd


• Month In Review •
- XOR's Released
  • Vampire: The Night Warriors (Japan 940630)
  • Battle Circuit (Japan 970319)
  • Eco Fighters (ETC 931203)
  • Street Fighter Zero 3 (Japan 980727)
  • Street Fighter Alpha 3 (USA 980904)
  • Street Fighter Alpha 3 (USA 980629)

- Boards Dumped

  • Darkstalkers (USA 940705)
  • Darkstalkers (USA 940818)
  • Street Fighter Alpha (Euro 950605)
  • X-Men: Children of the Atom (Hispanic 950331)

- News

  • Raz's B-day this month! :)
  • Vampire Hunter (Green) and D&D:SOM (Euro) on the way to Raz
  • Naz quits the scene
  • Darkstalkers (USA Blue) sent and arrived to Raz
  • Made loading screen for site
  • MSH vs. SF (Blue) on the way to Raz
  • MSH vs. SF (Blue) board to replace KevinDO's faulty one
  • Armored Warriors (Euro Blue) sent to Raz
  • CPS2emu v3.0 online
  • Street Fighter Alpha (Euro Blue) sent and arrived to Raz
 
   
Updates for July 2001 Top of Page Total SQL Queries: 32
 
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